Detect Thoughts

Detect Thoughts
Level2nd Level Casting Time1 action RangeSelf
AoE10m DurationConcentration, up to 1 minute
SchoolDivination ComponentsV, S, M (a copper piece)
ClassesArcanist, Black Mage, Bard, Time Mage, Trickster

You analyse the thoughts of creatures near you. For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 10m of you. If the creature you choose has an INT score of 3 or lower, or doesn’t speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper. If you probe deeper, the target must make a WIS saving throw | Fail: you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates) | Success: the spell ends.

Either way, the target knows that you are probing into its mind, and the creature can use its action on its turn to make an INT check contested by your INT check; if it wins, the spell ends.

You can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 10m of you. The spell can penetrate barriers, but 60cm of rock, 5cm of metal, or a thin sheet of lead blocks you. You can’t detect a creature with an INT score of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must be within range.

Let me read your mind.